i have! completed my steam next fest demo list! which means i now come bearing recommendations and such. i will be blog posting about these soon as well, but i wanted to share at least a few before next fest ends ^^
30 Birds - a sort of adventure/mystery game inspired and based in Persian folklore. incredible artistry going on here, especially the music imo. the story they’re telling seems quite compelling already, and i’m quite fond of the character interactions they showed in the demo. also there’s talking birds that you befriend!
Bugaboo Pocket - raising bugs like they’re Tamagotchis, but with an overarching story about revitalizing a forest that was burned to the ground by human error. extremely charming pixel art: the bugs are both realistic and adorable. 100% was made by entomologists.
Scarlet Deer Inn - a 2d narrative game with some kinds of metroidvania-esque inspirations in places. i adore the artwork of this game. the character art all being embroidered is fantastic. an incredible treat for the eyes. beyond that, it’s got some really good writing going on, the characters feel really well fleshed out.
Mousebusters - i mean, come on. the game starts off with mouse TF, what else do you want. ok but aside from that: really cute presentation and funny idea: what if mice were trying to rid an apartment complex of ghosts? even aside from that, there seems to be bits of plot intrigue that hint to something even deeper going on.
Some Goodbyes We Made - an emotional collection of minigames about saying goodbye. this is exactly the kind of game i love seeing get made. each minigame conveys a different type of goodbye with different, fitting mechanics. just the demo already cut me at my core, delivering a really solid gut punch. very high potential to be a beautiful, short experience.
Urban Myth Dissolution Center - a bizarre, fascinating, creepy combination of ace attorney investigations and the case of the golden idol, but a heavier dose of anime than either. compiling information through scouring rumors on social media, gathering clues at a scene, putting them together to form hypotheses, using those to identify the causes of those initial rumors. all this wrapped up with a very potent and evocative art direction.
Mini Mini Golf Golf - this game is not about mini golf. i can’t say i even know what it’s about, but it’s enthralling. a hypothesized future where climate disaster causes massive shifts, spacetime anomalies detected in an “old” mini golf video game, and theories about memory tunnels piercing through the spacetime continuum to connect people. there were moments in the demo that just kinda left me speechless.
that’s all the recommendations i’ve got!! i’ll definitely go deeper into this soon, i plan on making a blog post going over all of the demos i played and found something interesting to say about. stay tuned for that!
unfortunately, Fiend Mode has been enabled. i am no longer able to engage in charisma checks and my alignment has changed to Chaotic Evil until Fiend Mode is disabled in 14 days
wait can I actually at least post short 128 kbps mp3s here
I’ll TAKE IT
last night I was like “I gOTTa make Stepfile Music” and also “I wanna synthesize a decent organ to have on hand” so I googled and saw the scary in the screenshot but then I just traced over the lower harmonics of an ehhh-sounding SpectraVoice “organ” H.type and adjusted them to taste and it sounded good so I layered up some Groovy Tunage and was then like “y’know, this needs some THROAT” and I’m not really a throat user but I’ve been trying to figure something out in that regard so I continued trying to figure something out through this
it might be making me feel a weird impulse to actually continue working on a thing?????
PSA: nasty vulnerability in firefox found and fixed, update asap (UAF w/ possible code exec in web animations API, for the techies in the crowd). fixed versions include:
to check your currently installed version:
https://www.mozilla.org/en-US/security/advisories/mfsa2024-51/
about to test something, I apologize in advance for what might happen to some of your timelines
don’t think i got around to posting this one while cohost was still up. little treat for the league.
1/56 | f/4 | ISO 320 | 37.4mm
🐅 i have a strong preference for cyberpunk that doesn’t use the orientalist neon urban density aesthetic, number one because that shit rules and is more apt for like a future fantasy, and number two because there’s so much more you could say about gentrification. like where’s the suburban #cyberpunk
@froggebip same here, yeah, I tend to follow everyone on sight around here
RE: https://lilypad.frogge.cafe/@froggebip/statuses/01J9MSNP9BH6A85HDSJC9P3QG5
something i love a lot about old steam ships is the telegraph system they have for the engine throttles. there's no big digital computer system running commands to the engines, it's just people taking simple commands from a system of wires and pulleys. it makes me wonder how such a system could possibly exist in the microcosm...
the oldest superfreighter in the Syndication logistics fleet, the Guidestar (though enthusiasts like to call it "Big Boy"), houses a gigantic pressurised water reactor in its stern that's tapped to generate electricity and boil water for its equally enormous drive engines. it takes a lot of people to keep it running - a third of the crew, maybe more like two fifths! - and as one can imagine, it's hard to coordinate all those people without some simple way to give orders
the Guidestar resolves this with a set of electromechanical throttle telegraphs that signal how much thrust they want on the main drives to the engineering crew. it's hooked up via a triple-redundant electronic relay since running mechanical cables down the length of a kilometre-long ship could cause problems for some reason.
since its construction, the Guidestar's received many upgrades, including an autonomous reactor management system - but it only touches the critical components, control rods, water flow pumps, fuel channels, a lot of stuff that was already motorised. it'll keep it from melting, but it won't operate the main drive - that's left to the valve jockeys.
valve jockeys, as they're sometimes affectionately called, are skilled operators with decades of experience working with nuclear reactors, mostly aboard the Guidestar where they live and work. some say it's the radiation that compels them into their lives of service; others, that it's the superfreighter itself. rumours abound of whispers in the corridors, odd dreams about steam and steel... but they're only rumours, of course. everyone knows ships can't talk.
https://news.mit.edu/2023/roman-concrete-durability-lime-casts-0106
Ancient Roman concrete self-heals via quicklime chemical reactions in the stuff once its set.
reminder for everyone in the league: computers are an artform. don’t ever forget this. the programs we write are snapshots of our thought processes as applied to a given domain. your repository’s git log is a record of your development, your learnings, your growth as you work through all the intricacies of the problem space you choose to set your mind to - treat it with the respect it deserves, and it will treat you well too. there is no wrong way to implement anything, only differences in how we approach implementation.
can someone reply to this? I think I fixed my notification size (they previously sometimes covered half of the screen) and I wanna test
let’s go on a date!
*proceeds to install Linux to the internal HDD of your PS4*
@rawks that’s funny, you can open 2 editors at once
RE: https://channel.coolstation.space/objects/e399d954-1934-467e-9d1a-0d8352e1372b
@rawks oh no, nested quotes
RE: https://channel.coolstation.space/objects/3adb0d21-9198-4261-8dcf-3bb3293228c7